Technical Gameplay Designer | Systems Designer | Producer
Alexander Basil Kittler

PC Games
01
Varial

Technical Director | Gameplay Systems Design | UI Design | Animation Blueprinting
Varial is a single player skateboarding-action game where you play as the titular character fighting a giant robot called the "Y.2.K.A.I.J.U.". The game takes place in a Y2K apocalypse, where all the technology has revolted against humanity and wiped out most of the population.
Mobile Games
01
Boomers

Procedural Generation | Game Design | Ad hooks | Publishing
BoomBoom the Bison is on a mission to find get all the treats and nothing is going to stop him!
Technical Projects
01
Procedural Generation

Procedural Generation
Exploring Procedural Map Generation
Endless maze system that scales with difficulty after each level/checkpoint.
My own designed environmental textures and particle systems.
Quixel prop assets.
02
Material Designer

Designer Material Exploration
Exploring Various Material types made with Substance Designer and displayed in Unreal
03
PewPew Geometry

Blueprint Communication | VFX Parameters | Physical Materials
An interactive toy room where the user can beam various objects, applying status effects and changes.
Art Projects
01
Icelandic Cove

Environmental Art | Material/Mesh Blending | Nanite Distortion
Nanite Mesh Optimization
PBR Textures | Virtual Textures
Material Blending
Texture Displacement
02
Trappers Camp

03
Groom Material Transition

Groom | VFX | Material Transformation
​Particle, Groom, Material transformation, and VFX exploration.
Game Distribution
01
ValeTech.io

Game Distribution | API Sales Hub
ValetTech.io is a game selling platform that has API's connecting to multiple wholesale distributors to sell games with automatic price points.
