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Systems Designer | Gameplay Engineer | UX Designer

Alexander Basil Kittler

Technical Projects

01

Procedural Generation

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Procedural Generation

Exploring Procedural Map Generation
Endless maze system that scales with difficulty after each level/checkpoint.
My own designed environmental textures and particle systems.
Quixel prop assets.

02

Material Designer

Designer Material Exploration

Exploring Various Material types made with Substance Designer and displayed in Unreal

Art Projects

01

Trappers Camp

TrapperCamp.PNG

Environment Art

Custom Models

PBR Textures

Virtual Textures

Material Blending

02

Groom Material Transition

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Groom | VFX | Material Transformation

​Particle, Groom, Material transformation, and VFX exploration.

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