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Systems Designer | Gameplay Engineer | UX Designer
Alexander Basil Kittler

Technical Projects
01
Procedural Generation

Procedural Generation
Exploring Procedural Map Generation
Endless maze system that scales with difficulty after each level/checkpoint.
My own designed environmental textures and particle systems.
Quixel prop assets.
02
Material Designer

Designer Material Exploration
Exploring Various Material types made with Substance Designer and displayed in Unreal
Art Projects
01
Trappers Camp

02
Groom Material Transition

Groom | VFX | Material Transformation
​Particle, Groom, Material transformation, and VFX exploration.
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